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Archive for the ‘Games Programing’
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Category

Physical Simulation in Unity

Overview
The purpose of this project is to evaluate student knowledge and skill in implementing physics and physical behavior in a given object inside a Game Engine or API.

Using a specified game Engine or API, students must develop a level in which a certain object of their choice interacts with an environment governed by physics and maths rules. The tasks that the students will need to accomplish are the following:

Creation of a physical object
Simulation of the objects interaction with the environment.


Requirements
The Scene/Level should include the created physics object (PO).
The PO should be able to interact with at least five (5) other objects, without any user input.
The PO should include interactions via:
Collisions
Physics volumes (or triggers)
Trace / Raycast
The PO should react to external physical forces as a rigid body, including the following:
An explosion
Push to impulse
Twist
The scene should be develope