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Archive for the ‘Mobile applications development’
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An android communication app

An android communication app with with three users (co-ordinator,teacher,parent) and an administrator( hostel administrator). The administrator should be able to select a particular student from a database of students and send a message( text/doc/video/image) to that student's parent/teacher/coordinator.A two-factor authentication for the admin to strengthen the security

App should be scalable and extensible

More details provided in Client and Criteria B

Working of the code to be explained according to criterion C

GPS Application

It is a GPS application to be implemented initially for only two users, features required:

1) show the real-time location of each user
2) place a marker at every point stopped at by each user and the path that was followed is shown

The application should provide a login screen and after having logged in the user can view all the online users as well. The login could be an email and a password

- Google maps and GPS required
- maybe Firebase database for the login
- please include comments as much as possible to help understand the code

Just need a simple initial implementation, nothing too fancy or complex


Lost and Found Application

It is a GPS application to be implemented initially for only two users, features required:

1) show the real-time location of each user
2) place a marker at every point stopped at by each user and the path that was followed is shown
3) be able to send a request of a meeting point and the other user can either accept or decline and if accepted then follows the way to that point

The application should provide a login screen and after having logged in the user can view all the online users as well. The login could be an email and a password

- Google maps and GPS required
- maybe Firebase database for the login
- please include comments as much as possible to help understand the code



Android studio simple bluetooth game

-for example Tic-tac-toe or checkers, ships, pexeso
-The application can connect two devices without problems (by selecting the client and server and the corresponding operations)
-The application is functional - the activity on one device is reflected almost immediately on the other device)
-The application makes sense (it's not stone-paper-scissors)
-The application has a pleasant appearance and working with it does not irritate users)

deployed application using react, node etc

this is my final project for a class i'm taking. we've gotten it as far as we can and need help to get it across the finish line.

i need this app described below:

using react.js, node and express, MongoDB, heroku create an app

overview of full intended application:

FitnessFighter seamlessly syncs with the users smartwatch's stepcounter to earn the user "fitcoins" (1 step = 1 fitcoin)that can be used to purchase battle powerups. Users can battle other users to win coins. when signing up users choose a username and choose between land, sea and magic creature and get assigned a creature that is one of 3 colors randomly

an app that you log into, the user is authenticated, and then taken to a screen with their creature and current fitcoin coin count. If they've accummulated any coins since last log in, it will briefly appear as a red "+999" (or whatever the number of steps accumulated is) and then add to their total in realtime. In this screen there will b

heroku deployed application

this is my final project for a class i'm taking. we've gotten it as far as we can and need help to get it across the finish line.

i need this app described below:

using react.js, node and express, MongoDB, heroku create an app

overview of full intended application:

FitnessFighter seamlessly syncs with the users smartwatch's stepcounter to earn the user "fitcoins" (1 step = 1 fitcoin)that can be used to purchase battle powerups. Users can battle other users to win coins. when signing up users choose a username and choose between land, sea and magic creature and get assigned a creature that is one of 3 colors randomly

an app that you log into, the user is authenticated, and then taken to a screen with their creature and current fitcoin coin count. If they've accummulated any coins since last log in, it will briefly appear as a red "+999" (or whatever the number of steps accumulated is) and then add to their total in realtime. In this screen there wil

Logika

Name of project: Logika
    - The app shall be able to generate a random 4-pin color code that remains hidden from the user.
    - The app shall be implemented in such a way that the users task is to guess the secret color code.
    -  The app shall enable the user to specify his/her guess for the secret color code. The app shall visualize the guess appropriately.
    - The app shall support six color for both, the four digits of the secret color code as well as for the users guess: red, green, blue, yellow, cyan, and magenta. The app shall contain a button which, when being clicked, brings the user to a seconds screen where the goodness of his/her guess is assessed.
    - That button shall be inactive, if no secret color has been generated or if the user has not fully specified the guess.
    - The assessment on the second screen shall be shown in two ways: (1) as a fou

Smart home application

Overview

This coursework focuses on the classes required to support the app. It is not concerned with building a front end (i.e. a graphical user interface is not required). All interaction and testing will be carried out in a Java console. The coursework is broken down into several steps, each with accompanying testing. The testing will be used by the assessors to evaluate functionality. The coursework must be developed as a single Netbeans project. The core class for the App is a SmartDevice class. It represents a generic smart device and should have three member variables: a name, a location and a switchedOn value. The switchedOn value refers to whether the device is switched on or off.  The location uses the following system:

Mobile & Wearable Application Development

Learning Outcomes to be Assessed:
1. Identify opportunities and challenges for mobile and wearable applications.
2. Architect a mobile/wearable application.
3. Select an appropriate set of technologies to use on an application development project.
4. Develop software for deployment on mobile and wearable devices.
Assessment Details:
Title: Mobile and Wearable App Design & Development
Type: Coursework
Style: Presentation and Demonstration of Design Concept and Implemented Prototype
Rationale: This module explores the direction mobile and wearable technologies are taking
and aims to equip students with the essential design and programming skills to develop their
own robust, usable and ubiquitous applications for at least one of the most popular mobile
and smart watch platforms.
Description:
Submission 1.1: A brief submitted (PowerPoint) presentation that will form the basis of a
brief discussion about a Project idea that provides coherence

Developing a mobile application using Apache Cordova

I need help developing a mobile application using Apache Cordova please.

I'm having trouble connecting to a MySQL database that I'd like to eventually store data in and retrieve from. I also need to be able to draw in the app and store these drawings in the DB. Thirdly, I don't understand how to get prompts to appear on screen upon tapping the app.

I would like some help understanding how to achieve these tasks please.

Thank you.