Computer sciences and Information technology
Computer sciences and Information technology
report on novel interaction game for kids
Introduction
Method
Game Concept
Prototype Description
User Evaluation
Conclusion
Appendices
Introduction (approx 1 page)
Overview of tangible interaction
Why tangible interaction is potentially useful for educational interaction
Set context for your practical work
Demonstrate reading that you have done (add references)
Method (approx 1 page)
Overview of the design process, listing activities
Brief rationale for those activities
Game Concept (approx 1/2 pages)
How you researched the game concept (e.g. Requirements gathering activities)
What you learned from your research
Description of the concept: how it will suit the selected age group, why it is educational, how the tangible objects will engage and inspire the children, why it is expected to provide a good user experience etc (you may not have eventually achieved all the aims expressed, but state them anyway)
Highlight what is novel about the idea, particularly the creative use of the tangible objects
Prototype Description (2/3 pages approx)
Explanation with (small screenshots) of game narrative and screen design
Explanation with illustration/pictures of the tangible objects and the designed manipulations
Description of how the tangible manipulations enhance your game and add value beyond other types of game interaction
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